YVONNE CAPLES
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Learning Experience
Design Portfolio

AI Adventures

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This teacher-led learning pod brings together an online community of students interested in learning about AI through quests, real world projects, weekly live AI in the News discussions, and group challenges to create an immersive, unique learning experience that will challenge students to explore their interests in AI and build skills with AI tools and prompt engineering to build imaginative projects.

Audience:  11-18 year old students
Responsibilities:  Design framework, curate lessons and develop quests and articles
Tools Used:  Kubrio AI Quest Generator, Google Docs, ChatGpt, 

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Recognizing and Responding to Microaggressions in the Workplace

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​This responsive elearning course with a focus on diversity and equity training in the workplace was designed flexibly to be used in a variety of settings from self-paced to instructor-led to hybrid environments.  It utilizes scenarios,  impactful short videos, quiz questions and reflective practice to create a learning experience that is engaging and will resonate with a diverse audience.

Audience: Employees in small to large businesses
Responsibilities:  Action mapping (Needs Analysis), Storyboarding, Visual Design, Video Curation, Elearning Development,
Tools Used: Adobe Captivate, Google Docs, Adobe Photoshop, and Mindmeister

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Screenwise Conversations to Support Digital Safety

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This scenario-based elearning project was designed to help parents  have thoughtful conversations with their middle school children around texting, technology use, and social media as part of a larger campaign to support digital safety and citizenship at a local middle school.

Audience:  Parents of middle school children
Responsibilities:  Action Mapping (Needs Analysis), Storyboarding, Visual Design, Elearning development
Tools Used:  Adobe XD, Adobe Illustrator, Adobe Photoshop, Adobe Captivate, Mindmeister, and Canva.
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Rumie Bytes:  Microlearning to Make the World a Better Place

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Rumie Bytes are microlearning courses designed to teach in an engaging manner in less than 10 minutes.  I created and continue to create Bytes on a variety of topics.

Audience: People around the world aged 14-29 who are active consumers of social media
Responsibilities:  Course content planning and creation, peer review, editing, and design of learning objectives
Tools Used: Rumie Build Content Creator, Click-up Project Management Software, Slack, Discord
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LMS Course Design: 
​IT Fundamentals

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This course built in the Canvas Learning Management System is based on the curriculum created by the Cyber Innovation Center and CISA for the purpose of preparing high school students for the CompTIA IT Fundamentals certification.  The course was converted from an instructor led course to one that is self-paced and can be completed independently.

Audience:  High school students
Responsibilities:  Elearning module design, course organization and set up, importing and creating content in LMS.
Tools Used:  Canvas LMS, Adobe Captivate, Adobe Illustrator, Camtasia, and Microsoft Office.
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Congo Design Challenge: 
​Project-Based Curriculum Design


This curriculum development project combines project-based learning with design thinking for a 9-week project for high school students at a public career and technical school.

Audience: High school students
Responsibilities: Curriculum design and development, facilitation of curriculum, technical instruction
Tools Used:  Google Sites, iMovie, Google Apps for Education, Moodle, Microsoft Office.
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